package com.gigalaxy.apps.starcom.flight
{
	import flash.display.Bitmap;

	public class AssetManager
	{
		[Embed(source = "assets/AirPlane.png")]
		private static const AirPlane:Class;
		public static const AIR_PLANE_IMG:Bitmap = new AirPlane as Bitmap;

		[Embed(source = "assets/Clock.png")]
		private static const Clock:Class;
		public static const CLOCK_IMG:Bitmap = new Clock as Bitmap;

		[Embed(source = "assets/Money.png")]
		private static const Money:Class;
		public static const MONEY:Bitmap = new Money as Bitmap;

		[Embed(source = "assets/People.png")]
		private static const People:Class;
		public static const PEOPLE:Bitmap = new People as Bitmap;

		[Embed(source = "assets/Child.png")]
		private static const Child:Class;
		public static const CHILD:Bitmap = new Child as Bitmap;

		[Embed(source = "assets/Baby.png")]
		private static const Baby:Class;
		public static const BABY:Bitmap = new Baby as Bitmap;

		[Embed(source = "assets/Cross.png")]
		private static const Cross:Class;
		public static const CROSS:Bitmap = new Cross as Bitmap;

		[Embed(source = "assets/Home.png")]
		private static const Home:Class;
		public static const HOME:Bitmap = new Home as Bitmap;

		[Embed(source = "assets/MainBgr.png")]
		private static const MainBgr:Class;
		public static const MAIN_BGR:Bitmap = new MainBgr as Bitmap;

		[Embed(source = "assets/MainBgrBlue.png")]
		private static const MainBgrBlue:Class;
		public static const MAIN_BGR_BLUE:Bitmap = new MainBgrBlue as Bitmap;

		[Embed(source = "assets/ListMenuBgr.png")]
		private static const ListMenuBgr:Class;
		public static const LIST_MENU_BGR:Bitmap = new ListMenuBgr as Bitmap;

		[Embed(source = "assets/Calendar.png")]
		private static const Calendar:Class;
		public static const CALENDAR:Bitmap = new Calendar as Bitmap;

		[Embed(source = "assets/Contact.png")]
		private static const Contact:Class;
		public static const CONTACT:Bitmap = new Contact as Bitmap;

		[Embed(source = "assets/Global.png")]
		private static const Global:Class;
		public static const GLOBAL:Bitmap = new Global as Bitmap;

		[Embed(source = "assets/Config.png")]
		private static const Config:Class;
		public static const CONFIG:Bitmap = new Config as Bitmap;

		[Embed(source = "assets/Information.png")]
		private static const Information:Class;
		public static const INFORMATION:Bitmap = new Information as Bitmap;

		[Embed(source = "assets/skins/SkinRadioButtonUp.png")]
		private static const SkinRadioButtonUp:Class;
		public static const SKIN_RADIO_BUTTON_UP:Bitmap = new SkinRadioButtonUp as Bitmap;

		[Embed(source = "assets/skins/SkinRadioButtonDown.png")]
		private static const SkinRadioButtonDown:Class;
		public static const SKIN_RADIO_BUTTON_DOWN:Bitmap = new SkinRadioButtonDown as Bitmap;
		
		[Embed(source = "assets/AboutUs.png")]
		private static const AboutUs:Class;
		public static const ABOUT_US:Bitmap = new AboutUs as Bitmap;
		
		[Embed(source = "assets/BeforeFlight.png")]
		private static const BeforeFlight:Class;
		public static const BEFORE_FLIGHT:Bitmap = new BeforeFlight as Bitmap;
		
		[Embed(source = "assets/FlightInfo.png")]
		private static const FlightInfo:Class;
		public static const FLIGHT_INFO:Bitmap = new FlightInfo as Bitmap;
		
		[Embed(source = "assets/OnTheFlight.png")]
		private static const OnTheFlight:Class;
		public static const ON_THE_FLIGHT:Bitmap = new OnTheFlight as Bitmap;
		
		[Embed(source = "assets/Promotions.png")]
		private static const Promotions:Class;
		public static const PROMOTION:Bitmap = new Promotions as Bitmap;
		
		[Embed(source = "assets/Ticket.png")]
		private static const Ticket:Class;
		public static const TICKET:Bitmap = new Ticket as Bitmap;
	}
}
